As bad as Darnassus for being a ghost town and even more of a hassle to get too. Wouldn't kill this leader either if everyone had the achievement. FOR THE HORDE!
The Exodar's history is a short one, beginning with its departure from Draenor and its short journey through the Twisting Nether to Azeroth.
At some point before the present, the naaru arrived in the realm of Outland with a "dimensional fortress" known as Tempest Keep. The naaru dispersed throughout the ravaged world, leaving the fortress defenseless. Seeing an opportunity to strike, Kael'thas Sunstrider and his blood elf legions assaulted Tempest Keep and captured it, taking possession of its treasures and kidnapping the sole naaru occupant, M'uru, sending him back to Silvermoon City for the magisters to utilize in their thirst for magic.
Velen, the courageous prophet who had led the draenei people since their exodus from Argus millennia before, had hid with the remainder of his people in the wake of the Legion-instigated orcish onslaught. With the Broken Farseer Nobundo, first of the draenei shaman, at his side, the Prophet personally led a raid on Tempest Keep to wrest control of one of its satellite structures, The Exodar. The battle was so close that the enemy was able to board The Exodar before it could leave Outland. The fighting continued onboard as the ship travelled in space. The blood elves, discovering what the draenei were planning, sabotaged the dimensional engines of the vessel. When the draenei activated it, the engine malfunctioned and sent The Exodar hurtling out of control through the Twisting Nether until it reached the closest habitable planet, Azeroth. The crippled ship screamed across the skies of Northern Kalimdor, crystals flying everywhere, until it crash-landed on a small island chain off the coast of Darkshore. The survivors took the islands as their new homeland, and set up their new capital in the largest intact portion of the still-smoking ship.
The Exodar contains a large amount of technological wonders (due to its origins lying within Tempest Keep) such as magically enchanted "wires" which transport holy energy throughout the ship to power the various systems — heating and lighting — and fueling the draenei's already considerable powers.
I love the Exodar, that's why I always visit it when there's a raid forming for 'For the Horde' achievement. :D But seriously, this city is by far the best city - the looks, the music, the whole feel to this city is just amazing.
The whole feel and looks may be really cool but the problem is its a hassle to get there and its Deserted. A capital with a required boat ride to get off the island? No thanks
This city is really cool looking. Thats where my love for it ends. Its poorly designed in the placement of vendors and trainers etc and getting in and out of the city requires an arduous walk up a ramp. I wish it could've been more....
Why did I rate it artifact? Because it is the ultimate place to hide from lag and just mess around for alliance. Scourge invasion getting on your nerves? Exodar. Dalaran lag killing your computer? Exodar. Instance servers being evil? Exodar!
They should just turn the place into a bar, get a band and some table dancers.
I find it to be a very beautiful place but I have no idea what they were thinking when they planned it out. Many of the professions are at the back of the wings.Two that you would think would be hand in hand and closer to each other are jewelcrafting and mining. Maybe they did this just to get people to spend more time in the place because of the long walk down two separate halls for the main reason anyone would be there anyway.
This is the one city on the whole list that I gave an Uncommon rating... It's so poorly laid out and so spread out it's just more convenient to fly or hearth/port to a different city (if you have Dal or Shat as your hearth :P). At least UC has the FP inside so you're close to everything when you land... landing at Exodar you then have to run down one of the never-ending ramps, the main one shows signs of civilization and gives hope to all but it's just the inn... You've gotta keep going down the ramp to reach everything else, which is then in the back of one of the three alcoves.
Exodar equates to Fail Town in my book. It is a pretty looking city though, no denial there.
Was this a city or a labyrinth? I consider myself to have a good head for directions and even i can't remember how to freaking leave the accursed place!
They could have come up with a more exciting faction city for the Draenei. Or at least planned a few patches later for it to be converted into a proper city that isn't in a constant state of disrepair/verge of exploding. No wonder it is a ghosttown and so easy to infiltrate when you fight For The Horde.
The best thing about Exodar is that taking the portal there doesn't dismount you, and it drops you off very near the AH and bank. It's where I almost always go to take care of those things, as long as my hearth is up.
I go to The Exodar because because the auction house is closer to the port-in than any other Alliance city. I wish it were actually connected to the major flight paths, though.
Easy enough to navigate; better layout than SW, if not as intuitive as IF. Needs flight paths that lead to the rest of Kalimdor. All of the glowy purple can get a bit monotonous.
At some point before the present, the naaru arrived in the realm of Outland with a "dimensional fortress" known as Tempest Keep. The naaru dispersed throughout the ravaged world, leaving the fortress defenseless. Seeing an opportunity to strike, Kael'thas Sunstrider and his blood elf legions assaulted Tempest Keep and captured it, taking possession of its treasures and kidnapping the sole naaru occupant, M'uru, sending him back to Silvermoon City for the magisters to utilize in their thirst for magic.
Velen, the courageous prophet who had led the draenei people since their exodus from Argus millennia before, had hid with the remainder of his people in the wake of the Legion-instigated orcish onslaught. With the Broken Farseer Nobundo, first of the draenei shaman, at his side, the Prophet personally led a raid on Tempest Keep to wrest control of one of its satellite structures, The Exodar. The battle was so close that the enemy was able to board The Exodar before it could leave Outland. The fighting continued onboard as the ship travelled in space. The blood elves, discovering what the draenei were planning, sabotaged the dimensional engines of the vessel. When the draenei activated it, the engine malfunctioned and sent The Exodar hurtling out of control through the Twisting Nether until it reached the closest habitable planet, Azeroth. The crippled ship screamed across the skies of Northern Kalimdor, crystals flying everywhere, until it crash-landed on a small island chain off the coast of Darkshore. The survivors took the islands as their new homeland, and set up their new capital in the largest intact portion of the still-smoking ship.
The Exodar contains a large amount of technological wonders (due to its origins lying within Tempest Keep) such as magically enchanted "wires" which transport holy energy throughout the ship to power the various systems — heating and lighting — and fueling the draenei's already considerable powers.
They should just turn the place into a bar, get a band and some table dancers.
please make no more cities this awful.
much love,
Gunny
Exodar equates to Fail Town in my book. It is a pretty looking city though, no denial there.
Is anyobody in there? in there... ere... e...
Nope.
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