Shattrath City (aka Shrattrath), or the City of Light, is a major hub in Outland situated in the northwestern portion of Terokkar Forest. It is a capital-sized sanctuary city populated by ancient heroes and naaru. It is the first capital available to both sides.
Shattrath City is maintained by the naaru known as the Sha'tar, who are centered at the Terrace of Light. Their ruler is A'dal. The lower city is flooded with refugees of all sorts from the various conflicts of Outland; naaru, draenei, blood elves, humans, orcs, high elves, dwarves, sporelings, ogres, arakkoa, goblins, ethereals, Mag'har orcs, Forsaken, trolls, gnomes, night elves, mo'arg, Broken draenei, and draenei Lost Ones can all be found in varying quantities within Shattrath City. Shattrath City also contains portals to all Azerothian capitals that can be used by players (for free) to travel to, but not from, cities like Stormwind and Thunder Bluff.
A player character can ally with either the Aldor or the Scryers. The Aldor are an ancient draenei priesthood working with the Sha'tar to battle the Burning Legion. The Scryers are a group of blood elves that broke away from Prince Kael'thas, and offered to assist the naaru of Shattrath. While both factions strive for a common goal, they find themselves at odds with each other for control of the city, and the naaru's favor.
Planescape actually pre-dates the Torment game. It was a tabletop D&D setting. And I agree that Shattrath was probably partly inspired by Sigil...however, Sigil would probably be nigh-on impossible to actually reasonably model in a MMO.
A trip to the World's End Tavern is a must for anyone in need of a laugh or two. Haris Pilton, her poor...angry...little pup tinkerbell, and of course the comedy stylings of Perry Gatner. There's even a not so nice surprise for priests using Eye of Divinity.
I like Shat, it's too bad Dalaran had to move to town and take all of Shat's friends. I rarely find myself there anymore even when leveling in Outlands. I only go to Shat to port to another city. It's a shame since I think it's better laid out than Dalaran and has less migraine inducing lag than Dal too. The Aldor and Scryers have some good stuff to be had but by the time you grind out enough rep with them you're going to Northrend, so it kind of makes Shat moot...
Beats Dalaran hollow. Innovative design, intuitive layout. My only complaints with it are the former massive lag (since ameliorated by the introduction of Dalaran) and Aldor Rise (enough said).
Shattrath City is maintained by the naaru known as the Sha'tar, who are centered at the Terrace of Light. Their ruler is A'dal. The lower city is flooded with refugees of all sorts from the various conflicts of Outland; naaru, draenei, blood elves, humans, orcs, high elves, dwarves, sporelings, ogres, arakkoa, goblins, ethereals, Mag'har orcs, Forsaken, trolls, gnomes, night elves, mo'arg, Broken draenei, and draenei Lost Ones can all be found in varying quantities within Shattrath City. Shattrath City also contains portals to all Azerothian capitals that can be used by players (for free) to travel to, but not from, cities like Stormwind and Thunder Bluff.
A player character can ally with either the Aldor or the Scryers. The Aldor are an ancient draenei priesthood working with the Sha'tar to battle the Burning Legion. The Scryers are a group of blood elves that broke away from Prince Kael'thas, and offered to assist the naaru of Shattrath. While both factions strive for a common goal, they find themselves at odds with each other for control of the city, and the naaru's favor.
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