+ Provides targets to reach for those new to the endgame. This is important as it gives you direction and a way in to heroics/raids
+ Attractive and effective rewards just from doing dailies
+ A fairly interesting approach to the boring task of dailies, since you advance to new quests once you reach a certain 'level'
- Jousting mechanics are sluggish and crude
- Another example of 'carrot on a stick', keep 'em playing keep 'em paying mentality
- The lore is just....nonsense.
After Championing for each city, getting around 200 Champion's Seals and the Argent Hyppogryph I can safely say that I never want to see this place again..
Very repetitive and quickly became boring. As well, simply having the argent grounds in Icecrown really made the Lich King feel very unimposing and more of a cartoon villian.
Combatants of the Alliance and Horde! You are welcome under the banner of the Argent Crusade.
To the south lies our goal. We will march to the Citadel and cut out the heart of the Scourge where it dwells.
But this is no task to be taken lightly.
A massive attack with every able-bodied man would end in needless slaughter. Every soldier lost would rise as the enemy. Azeroth would be left defenseless against the undead threat.
Instead, we require a small, concentrated strike force for the attack to succeed. For that reason, we have created the Argent Tournament.
Within these walls, you will be tested. Your skill in combat will be matched against the fiercest dangers Northrend has to offer under the watchful eyes of your leaders.
Your prowess, your might, and your cunning will be under close watch. These games will determine the best Azeroth has to offer.
The victors will take their rightful place in the assault upon the Citadel. We will stand together in the face of evil, and Arthas WILL fall!
the grind isn't so bad, its just like every other daily quest grind.. lemme take that back. AFTER you've finished the first faction grind it isn't so bad. lots of new quests open up that are right around Icecrown and make things much smoother. The first quests have you going all over Northrend kissing frogs and talking to ladies in the middle of lakes. and swords. lots of swords. takes a lot longer to do these quests than the others, but all said and done gold is always nice.
+ Attractive and effective rewards just from doing dailies
+ A fairly interesting approach to the boring task of dailies, since you advance to new quests once you reach a certain 'level'
- Jousting mechanics are sluggish and crude
- Another example of 'carrot on a stick', keep 'em playing keep 'em paying mentality
- The lore is just....nonsense.
Hate the grind.
To the south lies our goal. We will march to the Citadel and cut out the heart of the Scourge where it dwells.
But this is no task to be taken lightly.
A massive attack with every able-bodied man would end in needless slaughter. Every soldier lost would rise as the enemy. Azeroth would be left defenseless against the undead threat.
Instead, we require a small, concentrated strike force for the attack to succeed. For that reason, we have created the Argent Tournament.
Within these walls, you will be tested. Your skill in combat will be matched against the fiercest dangers Northrend has to offer under the watchful eyes of your leaders.
Your prowess, your might, and your cunning will be under close watch. These games will determine the best Azeroth has to offer.
The victors will take their rightful place in the assault upon the Citadel. We will stand together in the face of evil, and Arthas WILL fall!
Aside from that, it's great.
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