Since the opening of the Argent Tournament in northeastern Icecrown, adventurers have journeyed from across Azeroth and beyond to prove their worth in the heart of the Lich King's domain. Under thundering skies the tournament's participants hone the arts of war and face off in bone-shattering jousting matches to earn the right to be called champions. Yet these heroes have yet to face the greatest challenge of all: the Crusaders' Coliseum. Formidable Horde and Alliance champions, ferocious beasts, and Scourge lieutenants are just some of the opponents awaiting adventurers in this gladiatorial arena. Few will survive the coliseum's perils, but the Argent Crusade is confident that the worthy heroes who do emerge victorious will be ready to join the offensive against Icecrown Citadel and end the Lich King's reign of terror. Patch 3.2
my current Wrath of the Lich King fave raid is Trial of the Crusader, it was entertaining and had a nice little part of the main story.
Gave it a 4/5 because the raid instance could of been a bit longer (I love the Anub'arak fight!)
Now this is more like it. Even though the patch is still pretty underwhelming compared to some vanilla WoW and TBC ones, it was FAR better than 3.1 and provides new content across the board.
The new dungeons were sloppy, but the new Druid skins, new critters, quests, an epic battleground etc made up for them.
A relatively dry patch content-wise... the new Argent dailies were pretty monotonous, although it was cool to see the Coliseum completed. ToC, as well, is outrageously easy compared to Ulduar, and gear progression got wrecked thanks to Blizzard practically throwing Emblems at people.
Gave it a 4/5 because the raid instance could of been a bit longer (I love the Anub'arak fight!)
The new dungeons were sloppy, but the new Druid skins, new critters, quests, an epic battleground etc made up for them.
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