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Most definitely the best of all raids, imo. Beautifully Epic in appearance. Constant variation in encounters. Freedom of choice to progression. Generally creative encounter dynamics. Reasonable gear-checks (and reasonable ability expectations following gear checks). Real nice variation on graphic surroundings as you progress (plus a few interactive surprises), sorely needed in most other Raids. Relatively sensible gear progression (depending on your class). Hard modes abound (for my money I prefer the more organic approach to enable hard mode here, as opposed to the simple interface switch happening in IC). Defeating legendary bosses to enable their assistance vs a world dominant foe makes a lot of sense. And who doesn't like kickin' it off in a vehicle, blasting away?
Great stuff.
If I had a complaint it would be neglecting the intertwined lore. The immersion could certainly be helped via Karazhan like quest drops. Send me back out into the static world to accumulate more knowledge, weave my dungeon progression into the world around me. Open up new NPC's I've never quite been important enough to truly interact with before, etc. They definitely dropped the ball on that opportunity, given the colorful lore progression I'd had while leveling... still scratching my head why that wasn't implimented.
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Forque, on October 23, 2009 |
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