Though terribly easy, I think they did a good job on making this a stepping stone into raiding for a lot of people. I was really glad to move on when Ulduar came out, but I enjoyed the time in there. Wish I'd been able to see it pre-BC.
I was pretty upset when they implemented the new badge system and essentially made this a long heroic, but I will always have memories... I always enjoyed the boss-fights here and maybe it will see a new crowd when the weekly raid quests drop.
An ancient Nerubian ziggurat, Naxxramas was torn free from the ground by agents of the Lich King to serve as Kel'Thuzad's base of operations as he spreads the plague throughout Lordaeron.RtD 3 Other sources say Obrahiim, the Traveler, a great skeletal architect, was pivotal in the conception of Naxxramas, hinting that it was altered or retooled. See the Compendium of Fallen Heroes for more details.
Due to his fighting a war against the Scarlet Crusade, the Argent Dawn, the Forsaken and the Humans of the Alliance, as well as constant incursions of adventurers from every race and nation into the Scourge-controlled Plaguelands on a daily basis, the forces of Kel'Thuzad have been severely taxed to maintain the security of his necropolis. But now the gates of Naxxramas are open, and Kel'Thuzad's new forces are rapidly sweeping away all opposition to the Scourge.
Compared to pre-BC Naxx, WotLK was a bit of a slap in the face. The first month of WotLK, Naxx was HARD. But each subsequent patch nerfed the raid beyond recognition. I know that it was merely a sign of things to come in regards to future content.
Naxx was cool (and still is cool in regards to lore), it's just a pity it got trivialized by difficulty nerfs.
Due to his fighting a war against the Scarlet Crusade, the Argent Dawn, the Forsaken and the Humans of the Alliance, as well as constant incursions of adventurers from every race and nation into the Scourge-controlled Plaguelands on a daily basis, the forces of Kel'Thuzad have been severely taxed to maintain the security of his necropolis. But now the gates of Naxxramas are open, and Kel'Thuzad's new forces are rapidly sweeping away all opposition to the Scourge.
Naxx was cool (and still is cool in regards to lore), it's just a pity it got trivialized by difficulty nerfs.
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