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Reputation: |
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Number of screenshots: | 0 | (+0 reputation) |
Horde 0 0 0 | | 0% |
Alliance 80 30 0 | | 100% |
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Number of comments: | 37 | (+5550 reputation) |
Number of votes: | 47 | (+2350 reputation) |
Comment feedback: | 26 | (+130 reputation) |
WoW Trivia score: | 0 | (+0 reputation) |
Forest Maker score: | 0 | (+0 reputation) |
Multi Toon Sigs: | 0 | (+0 reputation) |
Maxi Toon Lists: | 0 | (+0 reputation) |
Rafen's total contribution to the War Effort: 80 30 0 |
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Date Registered: | September 28, 2009 |
Date last online: | December 16, 2009 |
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Average score given by Rafen and corresponding vote distribution:
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9 |
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47% |
12 |
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26% |
2 |
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4% |
2 |
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4% |
| Rafen hasn't uploaded any screenshot yet |
| Rafen hasn't created any Multi Toon Sig yet |
| Rafen hasn't created any Maxi Toon List yet |
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Assuming they will not be removed from the game, how should they make Arenas better? |
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Rafen, on October 7, 2009 |
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1v1 would be cool. Even if it rewarded nothing, it'd be nice to have as an option for those times when you just want a quick duel or two. |
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Rafen, on October 15, 2009 |
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+2 |
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Although Warsong Gulch was my first BG experience, I hopped into AB on the first day it was out and loved it. This is the BG that made me love PvP. |
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Rafen, on October 7, 2009 |
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+1 |
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I like that it's different from other fights. Good to see some unique mechanics. That being said, I wish they'd really used Maly to his full potential. As the aspect of magic, he could've been doing some really trippy stuff. |
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Rafen, on October 12, 2009 |
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Though terribly easy, I think they did a good job on making this a stepping stone into raiding for a lot of people. I was really glad to move on when Ulduar came out, but I enjoyed the time in there. Wish I'd been able to see it pre-BC. |
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Rafen, on October 12, 2009 |
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+1 |
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So much fun. I really enjoyed all the coordination that went into doing this while still gearing up in Naxx. Rogue tanking Sarth for the final 15 seconds of our first 10-man 3-drake kill was a good memory for me as well. |
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Rafen, on October 12, 2009 |
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I agree. This was cool the first few times, but due to its brevity, and repeatability on various difficulties, it gets old fast. |
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Rafen, on October 12, 2009 |
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+2 |
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Before the nerf, I would've rated this easily a 4, possibly a 5. I'm giving it a 2.
The chaos and unpredictable nature of the fight was something we need more of in PvE.
Pre-nerf, the first part of the fight, before you thin them out a little was a hell of a scramble. You would lose some people and that's just how it was. Now, it's cake, nobody dies, and we wipe the floor with them. I'm really disappointed by the nerf. |
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Rafen, on October 7, 2009 |
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-1 |
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Disappointing to hear that it's not all that interesting mechanically. I'm still eager to see this, sounds like it's a visual & story spectacle at least. |
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Rafen, on October 7, 2009 |
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+2 |
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Although the fight, like any with special mechanics, makes less of an impact the more times you've done it, this felt epic the first time you did it. As an introduction to an instance, Blizz has yet to beat the vehicle section of Ulduar culminating in the Flame Leviathan. |
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Rafen, on October 7, 2009 |
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Good fight. I've only done it on normal 25's so far. I like how a lot of precision and awareness is involved. There's a lot of pressure being put on the raid, and that's a good thing. I'm definitely interested in trying hard modes. |
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Rafen, on October 7, 2009 |
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Awe... Hakkar was cool, but I wanted to comment on the panther boss. That fight was so suffocating, it was great! |
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Rafen, on October 7, 2009 |
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Yeah, fishing up a boss like this was a cool idea, but it just wasn't worth the effort for it to happen very often. |
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Rafen, on October 12, 2009 |
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+2 |
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I loved this fight. You'd venture down into that cramped area at the bottom of the temple, ring the bell, and then spend the next few minutes trying to do as much damage as you can while quickly being overwhelmed by panthers. The sense of urgency on this fight for a guild who was gearing up primarily in ZG, was really high and I loved it. |
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Rafen, on October 12, 2009 |
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+1 |
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I liked the emptiness as far as lore goes. The night elves are supposed to be fairly uncommon compared to the other races. Darnassus made a great first impression on me early in my WoW career, but I agree now that it feels too spread out and a bit dead. |
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Rafen, on October 12, 2009 |
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+2 |
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This fight is the one that was the culmination of my foray into raid leading. Defeating this guy after spending months teaching my guild how to work as a team, and learn ZG is still the highlight of my time with this game.
We'd wiped a few times, and it started raining (this was shortly after weather effects came out) right before we started what turned out to be our first successful attempt. The timing was epic, like something out of a movie... a bolt of lightning in the distance, the rain began, we all took a deep breath, and I called for our tanks to charge in. I loved every moment. |
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Rafen, on October 12, 2009 |
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-5 |
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The fiery cavern, the egg pit and whelp swarms, the deep breaths...
Ony rocks. Glad to see the encounter back for some fun. I'd like to see a heroic mode with more complicated and unpredictable tactics. |
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Rafen, on October 7, 2009 |
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+1 |
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I only played one to 58 as I went through the entire starting quest series, so I can't comment on how cool they are for extended play, but they seem fun and the intro was one of the cooler things I've done in WoW. |
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Rafen, on October 12, 2009 |
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My main is an 80 rogue, and I don't have any serious alts above 33. To me rogue = WoW. All the other classes are nice and all, but for me, some cool daggers and the ability to turn invisible is all I need. |
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Rafen, on October 7, 2009 |
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Has some of the coolest, tricksiest abilities in the game...
...but struggles against other specs in sustained damage. |
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Rafen, on October 7, 2009 |
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That would be awesome. |
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Rafen, on October 26, 2009 |
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This place drove me crazy. I think largely due to the gnomish music and sound effects. Tinkering and springs everywhere... oh god! |
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Rafen, on October 7, 2009 |
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+2 |
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This place was really under-appreciated. It took a long time, and had a lot of variety. The spider room, the wolf room, the ogre gauntlet, the underground cultist town. It was also great fun to form rogue/druid teams to go farm the bosses for T0 stuff. |
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Rafen, on October 7, 2009 |
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A spooky castle built into the hill. Lots of bosses, crowded rooms, a secret lever in the basement crypt, sinister stuff all around. Cool when it was 10 man too. |
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Rafen, on October 7, 2009 |
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With a good group, this instance was awesome for a long afternoon of complicated dungeoning. With a bad group, this was a pain in the friggin' butt. Swimming down to it rocked. |
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Rafen, on October 7, 2009 |
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Great instance. I did mostly solo stuff up until I ran this place. This made me realize what I'd been missing out on! |
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Rafen, on October 7, 2009 |
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+1 |
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The Raiders of the Lost Arc room? Sh-weet! |
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Rafen, on October 7, 2009 |
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The final boss fight is awesome. Especially after they added voicework. |
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Rafen, on October 7, 2009 |
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+1 |
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Same here, Soap. I wonder what it's like. I imagine it's more Teamspeak-esque than Ventrillo-like. Anyone able to weigh in who has used it much? |
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Rafen, on October 12, 2009 |
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+8 |
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Some of it feels outdated and perhaps tedious by today's standards, but the detail and scope of the world they created was so massive and so deep. It made an impression on me like no other game before it. |
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Rafen, on October 13, 2009 |
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The introduction of AB was what really set me on to advanced PvP tactics and play-style. And though I wasn't able to go in for a few months more, ZG is the instance where I have the most fond memories of hard-worked accomplishments. |
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Rafen, on October 13, 2009 |
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+1 |
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I remember when it would be a big deal to see horde in Darkshore; the local defense channel would light up, and usually there would be blood shed. World PvP begins in earnest! |
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Rafen, on October 13, 2009 |
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+5 |
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Really glad I rolled first on an RP server. The depth it added to interaction in the world (especially in the early days) was a huge part of what drew me in. I don't RP so much these days, but it was fun. |
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Rafen, on October 14, 2009 |
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Hillsbrad was cool. Felt like you were getting out into the wild, with the mountains towering over you to the north. Also, I loved the Ravenholdt quest line where you learn to disarm traps. Such potential for that area.
The hours-long TM/SS battles were, without a doubt, the best introduction to PvP anyone could've hoped for. |
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Rafen, on October 7, 2009 |
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Hear hear! |
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Rafen, on October 30, 2009 |
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I really liked the look and layout of this zone, but I do agree that it was a wasted opportunity so far. Sounds like they've realized this and will make better use of it in Cataclysm. |
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Rafen, on October 12, 2009 |
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Dawn and dusk in Tanaris are beautiful. |
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Rafen, on October 7, 2009 |
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Copyright Antoine Desmarets, Sept. 2009 Disclaimer Feedback / Guest Book
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