My favorite instance/raid. The floorplan is hectic and insane, which while infuriating (back when you had to run ALL THE WAY BACK OUT to summon people), very clearly says, "HAI! I'm the old castle of a lunatic wizard!" The boses are all unique (and my only issue really is that they didn't seem to go together, but that's more of a TBC issue than a Kara one). It might have been a little long, but that just meant that there was always more fun to be had. Also, this was my first introduction to raiding in WoW, and is where I fell in love with 10-man setup. So much more cooperation and teamwork than in 5-mans where you only usually have 1 tank and 1 healer.
An absolutely superb instance in so many ways, on so many levels. It completely blows Naxxramas out of the water as far as entry level raids go and frankly it is the most enjoyable I have ever played in.
Karazhan has a very good level of trash mobs, not too many as to make it tedious but not too few to make it seem like a badly disguised loot generator and nothing more. The place oozes atmosphere, the bosses are all unique from each other and have their own quirks, and the loot was really good for its time.
eeeeh, this place ruined me for all other raids, i mean, how can something this amazing have been on Azeroth the whole time throughout Vannilla and we never even know about it!?
having to wait till outland to go inside........o how i dreaded that wait
Karazhan is located in Deadwind Pass on the sub-continent of Azeroth in the Eastern Kingdoms. Existing long before Medivh inhabited it, it is unknown who originally built Karazhan or who now resides within its walls. The land it sits on "was similar in shape to a human skull. Many had noted it over the years, though only a few had been sufficiently brave, or powerful, or tactless to mention it to the property's owner."
Karazhan's history begins with an explosion that carved out Deadwind Pass and weakened the fabric of reality in the region. Someone then built the tower, probably to take advantage of this weakened reality and heightened magic. Medivh eventually took up residence there, but mused that the explosion and the construction only happened because he would eventually arrive.
During the First War, the tower was inhabited by Medivh, his steward Moroes, his cook named Cook, and his then-apprentice Khadgar. Garona also resided here as an emissary in the same time of Khadgar's apprenticeship. Sargeras allowed Medivh to freely explore Karazhan. As a result of the region's weakened reality, many strange and disturbing visions lurked within the tower, and Moroes was known for wearing blinders to avoid seeing them. The visions were ultimately ended when most of Karazhan's ambient magical power was absorbed by the resurrected Medivh, reducing it to "a pile of stone in the remote reaches", its power taken to serve the Prophet
Lots of bosses, many different boss strategies, lots of fun to be had.
Karazhan has a very good level of trash mobs, not too many as to make it tedious but not too few to make it seem like a badly disguised loot generator and nothing more. The place oozes atmosphere, the bosses are all unique from each other and have their own quirks, and the loot was really good for its time.
having to wait till outland to go inside........o how i dreaded that wait
Karazhan's history begins with an explosion that carved out Deadwind Pass and weakened the fabric of reality in the region. Someone then built the tower, probably to take advantage of this weakened reality and heightened magic. Medivh eventually took up residence there, but mused that the explosion and the construction only happened because he would eventually arrive.
During the First War, the tower was inhabited by Medivh, his steward Moroes, his cook named Cook, and his then-apprentice Khadgar. Garona also resided here as an emissary in the same time of Khadgar's apprenticeship. Sargeras allowed Medivh to freely explore Karazhan. As a result of the region's weakened reality, many strange and disturbing visions lurked within the tower, and Moroes was known for wearing blinders to avoid seeing them. The visions were ultimately ended when most of Karazhan's ambient magical power was absorbed by the resurrected Medivh, reducing it to "a pile of stone in the remote reaches", its power taken to serve the Prophet
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